It's written for the use of the standard windows-1252 encoding (also known as latin-1 or IBM CP 437.). However, DF is smart enough to be able to use a tile set for only its graphics, not its text, 'mostly'. That is because it reuses the same symbols for both text, displaying tiles, and data. How do I manually install a tileset in just vanilla, out-of-the-box Dwarf Fortress?ĭwarf fortress has four different values for font and tileset files. Or I could be totally wrong about all of that. But I can find no reference that documents what modifications need to be made, what the various modifications do (so that I can decide if I need to make that particular change), etc. And to add further complication, it seems like perhaps not all of them need to be modified, depending on various factors (like current resolution). The best I can tell, it seems like there are actually multiple (in fact, many) different files/settings that need to be modified to use a given tileset. And every other reference, tutorial, book, or video that I've found all points to using LNP which I'm not asking about. The DF documentation is pretty sparse and I haven't been able to successfully install any tileset by following it. I cannot find a single reference anywhere that walks through the process of manually installing a new tileset. For instructions on using these extras, refer to the readme and/or the corresponding "Legend" image.I'm gonna attempt to save us all some frustration and emphasize the fact that I'm not asking about LNP or ANY other similar pre-packaged tool. png images, which are informative legends.Īlso, there are several folders with extras, such as extra fonts and tilesets (16x16 and 24x24) for different screen sizes. The root folder contains the readme as well as. The contents of the "df_43_05_win64" folder is what you copy into your DF / DFhack installation. Be sure to copy all the files, being careful not to overlook the "dfhack.init" in the root of this folder. Copy the contents of the "df_43_05_win64" folder from the download (step 3) into your DF folder (from step 1), overwriting files when prompted.All that is necessary is to extract the "" file to your /hack/plugins/ folder. Install a recent TwbT plugin, per the "Important" instructions above.Install DFhack 0.43.05-r2 for your OS, overwriting files when prompted.Install Dwarf Fortress SDL v0.43.05 for your OS.Screen captures made when the game is set to fullscreen will be blank. But, for some reason, screen captures are only possible in windowed mode (which I've set to "yes" in the init.txt). Note on resolution and screen captures: If the window is too wide to fit your screen, you can resize it, maximize the window, change the font file (see the README), or switch to fullscreen mode. This can't be helped because Meph Tileset changes several of these, including several files for creatures, plants and items. Note on mod usage: If you plan to use this with a mod that changes any of the files in /raw/objects/, you will likely have to merge files manually. (You may be able to compile the source for your 32-bit OS, but I haven't tried this.) Note that their GitHub Releases only has precompiled plugins for 64-bit Windows, Linux and OSX. You must obtain the version from the TwbT GitHub that corresponds to DFHack 0.43.05-r2 and your OS. Important! This download does not contain the TwbT plugin. (See my post here for what I changed.)įurther, I removed some outdated or superfluous files, such as some DFhack scripts that seemed unnecessary.Īnd I compressed the screenshot, example and legend images so that they take up much less space. Two bugs in the raws were found and corrected. I have tested this and it seems to work like v1.4, only updated. AFAIK, all Meph Tileset files that needed it were updated to 0.43.05. Though, the "df_43_05_win64" folder only contains the bare essentials. This download has all of the extras of the full install. Instead of calling this "barebones", a better description might be "do-it-yourself". Note that this uses DFhack and TwbT (Text Will Be Text), taking advantage of TwbT features. (Don't worry: This looks fine.) It comes with 32x32 (and 24x24) tiles set as default, with extra 24x24 and 16x16 tiles for lower resolutions. You can use it with lower resolution, but it will be scaled down. This is a full graphic set for high resolutions. See the Meph Tileset forum topic for features and other details. This is Meph Tileset v1.4 that was updated to work in DF v0.43.05.
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